![]() ![]() ![]() Your rogue might have gotten by as a guild thief or commanded. Your wizard could have been a sage or an artisan. ![]() Your fighter might have been a courageous knight or a grizzled soldier. In addition, when foraging you can gather twice the amount of food and water that another character could. Your character’s background reveals where you came from, how you became an adventurer, and your place in the world. Also gain a simple backpack, a bedroll, a tent and flint and steel, and a pouch containing 10 gold pieces.Īccustomed to living in the wild, when travelling in the wilderness, you can conduct travelling activities (such as foraging, tracking or navigating) and still contribute to the groups perception for noticing danger. You begin the game with one set of simple clothes, and either a sturdy travelling cloak or a fur cloak. You also gain low proficiency with Carpenter tools, Woodcarver tools, Leatherworking tools or one musical instrument. You gain medium proficiency with the Herbalism kit. You gain medium proficiency with Survival and low proficiency in Perception and Nature. ![]()
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