![]() A separate team created a heavily modified Nintendo Entertainment System (NES) port of the game that was released in Japan on December 22, 1987, North America in June 1988, and Europe and Australia sometime in 1989. Hideo Kojima designed the original Metal Gear, which debuted in Japan and Europe in 1987 for the MSX2 computer platform. series, Ape Escape 3, and LittleBigPlanet. Solid Snake has also gone on to appear in other games, such as the Super Smash Bros. The franchise has also been adapted into other media, such as comics, novels, and drama CDs. Notable traits of the series include cinematic cutscenes, intricate storylines, offbeat and fourth wall humour, and exploration of cyberpunk, dystopian, political and philosophical themes, with references to Hollywood films to add flavor. The series is credited for pioneering and popularizing stealth video games and "cinematic video games". As of November 2022, 59.3 million copies of games in the franchise have been sold worldwide, with individual installments critically and commercially acclaimed and receiving several awards. It was ported two years later by Microsoft Game Studios to Windows, marking the franchise's debut on the platform. The third game in the series, Metal Gear Solid for the PlayStation, marked a transition to 3D graphics and gained the series international fame. Several sequels have been released for multiple consoles, which have expanded the original game's plot, adding characters opposing and supporting Snake, while several prequels have explored the origins of Metal Gear and recurring characters. ![]() The player often takes control of a special forces operative (usually Solid Snake or Big Boss), who is assigned the task of finding the titular superweapon, " Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. Whether that ever happens remains to be seen.Metal Gear ( Japanese: メタルギア, Hepburn: Metaru Gia) is a series of techno-thriller stealth games created by Hideo Kojima. Even a Metal Gear remake would have to flesh the plot out to make a game worthy of today’s standards, so someone will confidently have to take up the mantle, and not try to shy away from Kojima’s legacy like Metal Gear Survive did. The true sore point is of course the story, and the fact that in this aspect, Hideo Kojima is nigh-on irreplaceable. This wish list shows that even if Konami leaves the idea of Metal Gear Solid as it is right now completely untouched – an open-world game with a multiplayer component that revolves around base-building – some tweaks would go a long way to improve what was already a fantastic game. We think no one would miss the FOB system much, that time would likely be better invested in additional multiplayer maps and classes. Due to a skewed risk-reward system, players will either not bother invading, or will be left to their own devices by the base owner, neither resulting in the one-on-one battles FOBs are supposed to facilitate. The Forward Operating Bases? Not so much. Especially the Cloak and Dagger mode that fits the essence of the game exactly. Metal Gear Online was an interesting game that never gained the attention it might have deserved. ![]() ![]() Metal Gear Solid led to two online spin offs: 1) Metal Gear Online and 2) The ‘Forward Operating Base’ (FOB) mode. Exploring how Big Boss becomes the antagonist of the series, not the FOXHOUND leader, should be the first order of business, with up to ten years of MGS lore yet to be explored as a game although we do have a broad timeline of events that runs through this period as captured by the excellent MGS wiki (opens in new tab). The Phantom Pain might be the more recent title, but covers the chronological year 1984 in MGS lore, while Metal Gear - originally released on the MSX system in 1987 - is set in 1995 in MGS canon. For all the possible scenarios Metal Gear 6 could explore, there’s an opportunity to bridge the gap between The Phantom Pain (released 2015) and the first Metal Gear (released 1987). Now that we know what happened to Big Boss, or rather the ‘Big Boss’ of MGS5, his story still remains untold, at least in a game. ![]() However, there’s a compelling argument that MGS5 was meant to feel ‘unfinished’ (opens in new tab), mirroring the game’s themes of identity and the phantom pain of unresolvable trauma. Metal Gear Solid 5’s non-ending was much-discussed, and possibly a victim of mounting tensions during the development of the game. ![]()
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